A university project I did for my MSc Computer Animation and Visual Effects degree in Bournemouth University. OpenGL Flocking System: Visualization was done using OpenGL API and the application was developed in C++ using Qt.
Houdini Procedural City
dennis2018-07-16T14:29:09+00:00A university project I did for my MSc Computer Animation and Visual Effects degree in Bournemouth University. Houdini Procedural City: The HDA was developed in Houdini 11. It support two methods, Grid and Voronoi. Both give different distribution results. The HDA supports up to five assets by default but can [...]
OpenGL Deferred Rendering
dennis2018-07-16T14:14:04+00:00A university project I did for my MSc Computer Animation and Visual Effects degree in Bournemouth University. OpenGL Diferred Rendering: The project was done using C++ and OpenGL API and was developed in Qt.
Cloth Simulation
dennis2018-07-16T13:34:07+00:00A university project I did for my MSc Computer Animation and Visual Effects degree in Bournemouth University. Cloth Simulation: It was written in C++ using the OpenGL API and was developed in Qt. The cloth simulation implements both Vertlet and Euler solution for solving and the timestep is being validate four times every [...]